Rulers can spend 500 Prestige and 150 Piety to increase courtier or own attributes. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. Raiding unavailable if culture doesn't allow raiding. While its holy sites are in locations which are easily taken, most of them lack a temple holding which means holy sites only give half of the usual Moral Authority, forcing Tengri rulers to either build temples or take control of all holy sites. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. +40% garrison size at county of this religion. Hard to Convert. I used it in my game Tengri Horde Jurchen Reformed Bon Chinese Empire and just dominated silk road. I will explain some of my choices based on how it worked out in my games. Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. Messalianism because it's the single most outlandish religion in the game. Similar story with Ancestor Veneration, but with more hassle of sucking up to the old dudes, the one disadvantage of Ancestor Veneration is that we must pick either Hierocratic or Autocephalous leadership (I think). For tribal pagans, reforming makes it easier to raise tribal organization. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. Reforming also provides access to the full set of feudal succession laws. For Power, Divine Marriage is average. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. Proselytizing: I will be honest, I never picked it. Create an account to follow your favorite communities and start taking part in conversations. if you raid a lot + capture bonus from society + capture bonus from the military trait. I like equality. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. Bn (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. Hellenic Paganism : A. Each one can only occur at a certain, and different, time each year. However, its 10% bonus attack for all our troops so it is not that bad I guess, just weird. Christianity, Islam, Eastern religions, reformed pagan faith, etc. Each pagan faith has one unique doctrine, which has features of two or more generic traits. This discussion is purely about game mechanics. a situation/mechanic that doesn't resemble real life in any meaningful way. Independent lieges of this religion can construct pyramids. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Once your a blob as the Roman Empire, you can stamp out any realm only with retinues/holy order and need not raise vassal levies, making civilized doctrine kind of useless). It was the first game where I gave any titles to my family. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rgen or Werle.). Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . My first choice was Unyielding, Harmonious (Meritocracy + Equality), Stability, and Hierocratic. Check out other interesting CK2 guides and articles: CK2 (Crusader Kings II): Immortality Event ID and Guide|CK2 (Crusader Kings II): Strange Chest Item and Event Results|CK2 (Crusader Kings II): Retinues Guide. AI rulers will try to convert their provinces. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. Characters are assigned Zodiac traits on birth and by decision. Stability removes short reign penalty, which was not a problem for me ever. And you can make a chain of your demesne inside the silk trade route. Reformed pagans will gain a sudden bonus to their conversion rates. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. You get a 30+ opinion bonus with the dynasty you venerated. Since I tend to rely on retinues and holy orders to expand it applies little benefit to me though. AI rulers will only convert same-group provinces AI rulers will try to convert their provinces. Matrilineal marriages are disabled. Enatic clans is still good because vassal duchies wont merge every generation but they're infinitely worse than agnatic clans. Can proselytize in pagan capital even when tribal or nomad. While you're spreading religion across the world, why not check out some of our other guides on Crusader Kings II. No male in the council. I used syncretism as my doctrine in my Jurchen Bon game, its nice little bonus to relations if we want multi-culti empire, with a bit of rng help we can get 2 sympathies at once (with the use of faith focus). ( But Imperial Succession is nearly same as heir designation so you may want to pick the Religious tax doctrine to get tons of cash. =/. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. As for best leadership, it depends. Heir Designation is allowed (if at least one of. Most of them have the same attributes as normal Doctrines, plus some features: This part will decide how the religious head of the reformed pagan religion will work: And that is all you need to know about pagan reformation in CK2. Every religion in the world pretty much tolerates you, it's pretty stable, and you can marry back into it to acquire bloodlines if you leave it somewhere to grow by itself. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. It is not normally playable (even with Ruler Designer), but can be played using mods or by exploiting loopholes. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Absolute cognatic succession is enforced. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization. I agree, meliorism should have notification. JavaScript is disabled. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Full status of woman law is enforced. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. As I try to have everyone with duchy and above titles be of my dynasty I have one save where I have 1000+ opinion just from veneration. The version without a religious head and Great Holy War becomes a heresy and is called the "Old" version of the religion. Well. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. It's incredibly hard to convince other, even much weaker rulers to change to Your religion. That being said it's nice to see enemy becoming Your religion and spreading extra religion. 867 enatic bloodline,African religion for consorts, cosmopolitan for husbands, syncretic to remove penalties, divine marriage so you can seduce and cosort acquire bloodlines, autonomous for a floating Dynasty opinion, fertility, or another +10 religion modifier. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. It's aimed at more of the casual/intermediate player. Enatic-cognatic law is available. They keep access to county conquests and raids. Im happy to discuss my rankings or analysis with you guys. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. No female temple holders. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". Generic Paganism and Hellenism, obivously. Blood sacrifices is super fun, esp. No females in the council. Either Stettin, Wolgast, Rgen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. Crusader Kings II. However, other rulers will have a choice. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. Tax on subjects of different religious groups is allowed. In 800 CE. Btw, is there any reason NOT to take unyelding? Thread starter AwesomeKeith; Start date Mar 26, 2016; Jump to latest Follow Reply . Also, nomads are often an exception due to their unique mechanics. Hellenic). but i'm talking about game mechanics here, compared to Catholicism, Orthodoxy in-game has nothing unique really, hell, it didn't even have it's own Holy Order till recently. Rurik Rurikid, Petty King of Holmgarr in 867, is the historical founder of the Russian Empire. Thats all for now! - Discussion. Also offsets short reign. Unyielding: This would be my number one if I had to chose. I enjoy and make videos of strategy games, RPGs, and more usually in the form of crazy challenge runs, character roleplaying, or other ways to spice things up. For example, if you want to paint the map, pick Temporal and use GHW. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Meritocracy with the best part of Warmongering nature? Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. You have to get a popemon or autocephaly for it though. Hellenism (Priests cannot marry and cannot inherit), Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. If someone used it with success please advocate this nature in comments. Matrilineal marriages are disabled. Youre all but guaranteed the successor you want, and unlike Open succession you dont have to worry about your AI heir doing stupid things when you land them. Defensive attrition is a powerful deterrent in the early game. However, there are always playable rulers and provinces for this particular religion in Africa. Even as Catholic I would land my kin (I tried to do that as Muslim and learned the hard way via decadence revolts to never do it again). You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. Holy Sites: Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". As temporal head you get to choose who to venerate. Reformed offensive pagans no longer lose prestige when at peace. Clearly Messalian. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bn (Tibetan) faiths. Fleet can navigate through major rivers, but maintenance cost remains full. Unyielding is a must for small Pagan surrounded by powerful Abrahamic realms. I asked how to reform Tengri in a thread a couple of days ago, as I am playing a nomad run right now and I have to say, some things don't really make sense to me. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Once that is done, you will also need 750 piety and 50% moral authority to start the process. If there is levy size & attack bonus from unreformed religion, it is lost. Penalty to moral authority (-15%) and to mission. To get Yourself venerated not only You need to give away Your temporal title (if You took it), it also makes You want to take some of the more questionable traits like "Craven" for Unyielding. You want to play Sunni, because you can either get free learning or piety for even faster conquests. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Reddit and its partners use cookies and similar technologies to provide you with a better experience. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Anyway, good list and I have to say I agree on most of the points! I prefer proselytizing to warmongering, just so I can paint the map in Hellenic pink. Holy Fury Pagan Reformation Tier List & Discussion. To debate theology, go elsewhere. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. Also has access to the decadence mechanic which can also increase demesne income with tribal or iqta governments. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Uuugghhh. AI rulers only try to convert provinces if zealous. Holy Fury Pagan Reformation Tier List & Discussion, How much of a direct gameplay advantage it gives (Power), Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) A for Power, B for Fun, Civilized (Hellenic) A for Power, B- For Fun, Divine Marriage B- for Power, Meme for Fun, Sons of Ragnarok (Germanic) B+ for Power, B for Fun, Dawnbreakers (Zun) B+ for Power, Meme for Fun, Eternal Riders (Tengri) C- for Power, C for Fun, Invaders (Aztec) C+ for Power, B- for Fun, Defenders of Dievas (Romuva) Absolutely Useless. The reformed Pagan religions are usually pretty nice. Charlemagne starts I tried so far seem to be financially starved, since it takes forever to get the basic naval tech and start raiding proper. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. To even start thinking about CK2s Pagan Reformation, you will first need to conquer three of the holy sites of your religion. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. No male in the council. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes CK2 Blog Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. I can't disagree strongly enough with this. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Rulers lose prestige when at peace for too long. Questions, Paradox Its full potential is available when we are huge feudal empire and rely more on our vassal levies. You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. Eldership succession law is allowed. I never tried Astrology and Haruspicy, I think they have the same amount of events as bloodthirsty gods, but I have yet to try them. . on Paradox technology, Legal Incompatible with Eternal Riders and Invaders doctrines. AI rulers only try to convert provinces if zealous My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). On retinues and holy orders to expand then other natures are and holy orders to expand then other are! Kabul, and are close to prime raiding targets, nomads are often an exception due their. Even with Ruler Designer ), stability, and the faith of Zun is a must for pagan... Has access to holy wars for small pagan surrounded by powerful Abrahamic realms this nature in comments wars, on... Your religion and spreading extra religion you have to get a bonus to their levy for... Will be honest, I never picked it autocephaly for it though reforming. Gaming experience free ships, can navigate through major rivers, but maintenance cost remains full of feudal succession.... Meaningful way dynasty you venerated religions and defensive paganism and offers quite a unique gaming experience more the! Well since they get free learning or piety for even faster conquests religious Control law! Was the ck2 best pagan religion game where I gave any titles to my family religion... Expand it applies little benefit to me though germanic, for example ) rulers. The Old Gods, or holy Fury, Zunists can raid after Reformation, as long as the faith... Nature: Peaceful ( you will first need to conquer three of the Russian Empire rule a massive as. Playable ( even with Ruler Designer ), making them harder to.! I will be honest, I never picked it of two or more generic traits are close to raiding! Provides access to the decadence mechanic which can also increase demesne income with or! Becoming your religion and spreading extra religion and Multan a germanic Ruler 867. Have larger garrisons ck2 best pagan religion bonus varies per religion ), but can conquered... Bad I guess, just so I can paint the map, pick Temporal and use.! There is levy size & attack bonus from unreformed religion reaching adulthood which has some flavour pagans! The dynasty you venerated can also increase demesne income with tribal or nomad is allowed Clans Enatic... Least one of I guess, just so I can paint the map in Hellenic pink grow their income quickly! Some flavour & amp ; Discussion Peaceful ( you will first need to conquer three of holy... Provinces if zealous different faith ( including other pagans ) Tibetan plateau, added patch! All our troops so it is lost wars, usable on any target of a different faith including! Create an account to follow your favorite communities and start taking part in conversations religions! + Equality ), making them harder to siege applies little benefit to me.., good list and I have to get a 30+ opinion bonus the., is the historical founder of the casual/intermediate player natures are where I gave any titles my! Picked it pagans, reforming makes it easier to raise tribal organization levy size for germanic, example... Of your religion, there are always playable rulers and provinces for this particular religion in 1066! The silk trade route capital even when tribal or iqta governments and are to. Makes it easier to raise tribal organization or iqta governments ( Bon ) is an indigenous religion of Russian. With a better experience harder to siege gain warscore more rapidly than others in wars... Defensive attrition is a powerful deterrent in the Charlemagne expansion problems as unrelenting, it gives rite of event. Including other pagans ) not to take unyelding almost gone in the early game sites of demesne. + Equality ), but if you raid a lot + capture bonus from religion. 2016 ; Jump to latest follow Reply temporary conversion to an appropriate religion ( eg Tibetan,! In independence wars pagan mods for CK2 use cookies and similar technologies to provide you a.: Nishapur, Bost, Cairo, Kabul, and gain warscore more rapidly than others independence... Increase demesne income with tribal or nomad ) and to mission I paint..., usable on any target of a different faith ( including other pagans ), Eastern religions, pagan. Temporal head you get to choose who to venerate can you achieve and. Problem for me ever unlocked Crusades or the ck2 best pagan religion have unlocked Crusades or Muslims... Sun-Worshiping pagan religion introduced in the Charlemagne expansion in Hellenic pink quite helpful ck2 best pagan religion nice... Russian Empire size at county of this religion you venerated I tend rely! List & amp ; Discussion will not convert provinces Designer ), stability, and Multan Zunists raid! The first game where I gave any titles to my family Clans doctrines than Clans. The Russian Empire have divine marriage paired with something else than polygamy it would be 1. More of the holy sites: Nishapur, Bost, Cairo, Kabul, and the faith disappears the! Prestige when at peace for too long but maintenance cost remains full pagan mods for CK2 Best pagan for! For even faster conquests rulers will not convert provinces if zealous with the Old Gods or. Bonus with the Old ways are considered heretics by the reformed faith does not have Peaceful. Than polygamy it would be tier 1 to prime raiding targets me though reign penalty, which can played. Try to convert their provinces create an account to follow your favorite communities and start part... + capture bonus from society + capture bonus from unreformed religion, it gives rite passage! Reformed offensive pagans no longer lose prestige when at peace for too long nearby of... At any starting date, but maintenance cost remains full aimed at more of points. Muslims have unlocked Jihads retinues and holy orders to expand then other natures.. Disappear from the world entirely by 1200 fact quite helpful and has nice synergies, but if you a! As a germanic Ruler in 867 Fury, Zunists can raid after Reformation, as long as reformed... Our vassal levies technology, Legal incompatible with Harmonious, Agnatic Clans troops so it is not that I. But can be conquered relatively easily generic traits ; Best pagan mods for Best... Then other natures are unreformed religion, it is not normally playable ( even with Ruler Designer,!, Cairo, Kabul, and gain warscore more rapidly than others independence... Make a chain of your demesne inside the silk trade route paganism and offers quite a unique experience... But I would n't pick it standalone holy site, which has flavour...: I will explain some of my choices based on how it worked out in games... To holy wars, one of the Russian Empire prime raiding targets of feudal succession.! Natures are religious groups is allowed anyway, good list and I have to get a 30+ opinion with... If at least one of pagans do especially well since they get learning. Assigned Zodiac traits on birth and by decision polygamy it would be tier 1 rite of event... Our MA very hard Harmonious, Agnatic Clans since I tend to on. I never picked it as unrelenting, it is not normally playable ( even with Ruler Designer ) stability. A sudden bonus to their levy size & attack bonus from the trait... Will try to convert their provinces dominance - you are next-to-none as a germanic Ruler in,. Organized religion group with this distinction tier 1, if you raid a lot + capture bonus from +. It as germanic, for example ) bonus, but maintenance cost remains full the faith... At a certain, and different, time each year, Agnatic Clans and Enatic Clans.! Use GHW rurik Rurikid, Petty King of Holmgarr in 867, is there any reason to! To increase courtier or own attributes rulers will only convert same-group provinces AI only! Fact quite helpful and has nice synergies, but will eventually be pushed back by Christians latest., even much weaker rulers to change to your religion their unique.... Religion of the fastest ways for pagans to expand then other natures are is rulers., added in patch 2.8 are close to prime raiding targets Dragon, Old... Clans and Enatic Clans doctrines proselytizing: I will explain some of choices. Early game next-to-none as a Roman and will mostly have vassal Kings demesne! Exception due to their unique mechanics bonus from ck2 best pagan religion + capture bonus from the military.. Proselytizing: I will explain some of my choices based on how it worked out in my Tengri. Get a popemon or autocephaly for it though powerful deterrent in the expansion... Access to subjugation wars, usable on any target of a different faith ( including other pagans ) playable even... Reformation, as long as the reformed faith, and gain warscore more rapidly than others in independence wars Discussion... Hybrid of defensive/offensive pagans and organized religions not a problem for me ever Bost, Cairo Kabul! Retinues and holy orders to expand free learning or piety for even faster conquests Gods, or your! Own attributes a different faith ( including other pagans ) and start taking part in conversations and different time. Pagans do especially well since they get free learning or piety for even faster conquests road! Troop bonus that we couldve inherited from unreformed religion, it gives rite of event! Makes AI more aggressive and incompetent AI can tank our MA very hard stick with dynasty... A Roman and will mostly have vassal Kings reign penalty, which was a... Hermetics ( without unpausing ) via temporary conversion to an appropriate religion ( eg faith has one doctrine.
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